/******************************************************************************
 * Copyright (C) 2015  671643387@qq.com
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *****************************************************************************/

#ifndef REALMD_UI_UI_REALMLIST_H_
#define REALMD_UI_UI_REALMLIST_H_

#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif

#include <cstdint>
#include <string>
#include <vector>
#include "node/sys/mutex.h"
#include "node/sys/lock_guard.h"
#include "shared/common.h"

struct Realm
{
    ::std::uint32_t     id;
    ::std::string       name;
    ::std::string       address;
    ::std::uint8_t      icon;
    eRealmFlags         realmflags;
    ::std::uint8_t      timezone;
    float               populationLevel;
};

class UIRealmList
{
public:
    typedef ::std::vector<Realm>    RealmArray;
    typedef RealmArray::iterator    iterator;
    typedef RealmArray::size_type   size_type;

public:
    UIRealmList(void);
    ~UIRealmList(void);

    void Update(void);
    const RealmArray GetRealms(void)
    {
        ::node::sys::LockGuard<::node::sys::Mutex> guard(update_lock_);
        return realms_;
    }

    void clear(void)
    {
        ::node::sys::LockGuard<::node::sys::Mutex> guard(update_lock_);
        realms_.clear();
    }

private:
    RealmArray  realms_;
    ::node::sys::Mutex update_lock_;
};

#endif // REALMD_UI_UI_REALMLIST_H_
